Thursday, August 2, 2007

Marz (Phase World/RIFTs Character Sheet

Growing up and into a large Wolfen, black fur with coppery highlights, with already great strength and speed, he wanted more. He wanted combat. So it was logical that he joined the Warlock Marines, best fighting force around. After joining up and realizing that he attracted the notice of 2 types of Elementals, though fervently wishing that he can find some way to attract the notice of the other 2, he was sent to train as a Magic/Warlock Specialist. The worst year of his life, but he survived, even after getting his ass handed to him near the beginning of training for foolishly throwing a punch at 2 or 3 superiors, he doesn’t quite remember how many due to the ass-kicking’s and extra “training” he received, for calling him by his full name. Since then, he has accepted superiors calling him by his full name when necessary, but prefers to be called by his nickname by everyone he meets. Not to big on personal affects, he takes what the Marines give him and accepts. However, his main personal affects are a bit of dirt, a bit or water, a bit of air, and something to create a flame from each world he visits. It’s something of an OCD with him, though he doesn’t let it get in his way. Excited to be finally graduating, he can’t wait for excitement, fighting, summoning and speaking with his larger brothers, and, perhaps if he is lucky, gaining the attention of another element, or both.

Name: Marzipan Serilius Octivus
Nickname: Marz/Mars (Do NOT call him Marzipan, he hates his mother for that name and will hate anyone else for using it, as a result, he doesn't tell ANYONE that part of his name)Alignment: Anarchist (but more like Elementals themselves. Does what he does, either because he is told, i.e. he must, or because he wants to, i.e. he must. Will help comrades because that’s what he must do, ect.)
Race: Space Wolfen
OCC: Warlock Marine Magic/Warlock Specialist
Warlock Type: Elemental Master (1 element at lvl 1, +1 element at lvls 3, 6, 12)
Height: 10ft
Weight: 400
IQ 21
ME 20
MA 13
PS 44
PP 20
PE 18
PB 14
Spd 78 (53 MPH)
HP 22
SDC 122
PPE 118 +2d6/lvl
ISP 21 +1d6/lvl

+6 Save vs HF (+6 in addition vs Elemental Beings)
+7 Save vs Magic (any kind)
+3 Save vs Mind Controlling Psionics/Drugs
+3 Save vs Poisons/Toxins
+1 Save vs Possession
+4% Save vs Coma/Death
+3 Save vs Psionics
+3 Save vs Insanity
Able to drink enormous amounts of alcohol without ill effect.

Racial Abilities
Nightvision 40ft
Keen color vision
Superior sense of smell & hearing
Recognize common/known smells 57+3
Track by smell alone 27+4

HtH Commando + Bonuses
6 Attacks per Melee
+1 Initiative
+29 Damage
+3 Strike
+5 parry
+5 dodge
+1 roll
WP Paired Weapons
Body Flip/Throw
Body Block/TackleBite 2d4+29
Punch 2d4+29
Claw Strike 1d6+29
Elbow 1d6+29
Kick 2d6+29
Knee 1d6+29
Power Punch/Kick x2 Damage, uses 2 attacks

Warlock Abilities
Knows the 4 elemental power words (Cherubot-kyn, Ariel-Rapere-kyn, Seraph-mytyn, Tharsis-mycn) and yin, as well as the mystic symbols of the 4 elements and the 6 stone symbols for elemental forces
+1 spell strength at lvl 3,6,10,14
Language: Elemental 99%
Sense Elementals (120ft radius) 32+5 (if elemental forces appear to be at work, gets +20% and x2 to sensing radius (240ft radius))
Recognize fellow Warlock intuitively and know what elements
See invisible elemental 82% (including air elementals, Spirits of Light, demonic jinn)
Summon Elementals (2d6 minutes on Rifts earth or 2 hours) 22+5 (+10% on ley line, +20% at a nexus)

Fire Abilities
Sense presence, general direction, and distance of fires as small as a campfire within 80 mile diameter, raging forest fires within 200 miles 138+2
Sense air & surface temperaturesSense person's temperature (i.e. fever or not) 74+5
Impervious to normal fires
Resistant to Magic and MD fires (half damage)

Skills OCC
Radio: Basic 62+5
Language & Literacy: Trade One 67+5
Computer Operation 52+5Detect Ambush 47+5
Detect Concealment 42+5
Lore: Demon & Monster 42+5
Pilot: Robots & Power Armour 63+3
Pilot: Power Armour Elite Combat
Pilot: Tank 48+4
Weapon Systems 57+5
Read Sensory Equipment 47+5
BoxingBody BuildingClimbing 62+5
WP Energy Pistol
WP Energy Rifle
HtH Commando
Paramedic 52+5
Military Fortification 42+5
Trap & Mine Detection 42+5 (+50% with detection equipment)
Intelligence 44+4
Zero Gravity Movement & Combat 112+4 (speed is actually +25%)
RunningWilderness Survival 37+5
Military Etiquette 52+5
Field Armourer & Munitions Expert 47+5
Basic Mechanics 37+5
Acrobatics
Sense of Balance 67+5
Walk Tightrope/high wire 67+3
Climb Rope 87+2
Back Flip 67+5
Prowl 37+5
WP Sword

Spells (start with 6, then 4 each level)
Impervious to Fire (6)
Stench of Hades (4)
Blinding Flash (1)
Cloud of Smoke (2)
Fiery Tough (5)
Globe of Daylight (2)

Psionics
Astral Projection (8)
Intuitive Combat (10)

Equipment
Just what has been issued to him so far, and technically, the items still belong to the Marines, they have just been issued to him.He does have a red-dyed leather bag, small, where he keeps a smaller bag made of bleached doeskin which holds his earth in plastic bottles, plastic water bottles, plastic bottles filled with air, and some sort of indigenous fire starter.

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