Growing up and into a large Wolfen, black fur with coppery highlights, with already great strength and speed, he wanted more. He wanted combat. So it was logical that he joined the Warlock Marines, best fighting force around. After joining up and realizing that he attracted the notice of 2 types of Elementals, though fervently wishing that he can find some way to attract the notice of the other 2, he was sent to train as a Magic/Warlock Specialist. The worst year of his life, but he survived, even after getting his ass handed to him near the beginning of training for foolishly throwing a punch at 2 or 3 superiors, he doesn’t quite remember how many due to the ass-kicking’s and extra “training” he received, for calling him by his full name. Since then, he has accepted superiors calling him by his full name when necessary, but prefers to be called by his nickname by everyone he meets. Not to big on personal affects, he takes what the Marines give him and accepts. However, his main personal affects are a bit of dirt, a bit or water, a bit of air, and something to create a flame from each world he visits. It’s something of an OCD with him, though he doesn’t let it get in his way. Excited to be finally graduating, he can’t wait for excitement, fighting, summoning and speaking with his larger brothers, and, perhaps if he is lucky, gaining the attention of another element, or both.
Name: Marzipan Serilius Octivus
Nickname: Marz/Mars (Do NOT call him Marzipan, he hates his mother for that name and will hate anyone else for using it, as a result, he doesn't tell ANYONE that part of his name)Alignment: Anarchist (but more like Elementals themselves. Does what he does, either because he is told, i.e. he must, or because he wants to, i.e. he must. Will help comrades because that’s what he must do, ect.)
Race: Space Wolfen
OCC: Warlock Marine Magic/Warlock Specialist
Warlock Type: Elemental Master (1 element at lvl 1, +1 element at lvls 3, 6, 12)
Height: 10ft
Weight: 400
IQ 21
ME 20
MA 13
PS 44
PP 20
PE 18
PB 14
Spd 78 (53 MPH)
HP 22
SDC 122
PPE 118 +2d6/lvl
ISP 21 +1d6/lvl
+6 Save vs HF (+6 in addition vs Elemental Beings)
+7 Save vs Magic (any kind)
+3 Save vs Mind Controlling Psionics/Drugs
+3 Save vs Poisons/Toxins
+1 Save vs Possession
+4% Save vs Coma/Death
+3 Save vs Psionics
+3 Save vs Insanity
Able to drink enormous amounts of alcohol without ill effect.
Racial Abilities
Nightvision 40ft
Keen color vision
Superior sense of smell & hearing
Recognize common/known smells 57+3
Track by smell alone 27+4
HtH Commando + Bonuses
6 Attacks per Melee
+1 Initiative
+29 Damage
+3 Strike
+5 parry
+5 dodge
+1 roll
WP Paired Weapons
Body Flip/Throw
Body Block/TackleBite 2d4+29
Punch 2d4+29
Claw Strike 1d6+29
Elbow 1d6+29
Kick 2d6+29
Knee 1d6+29
Power Punch/Kick x2 Damage, uses 2 attacks
Warlock Abilities
Knows the 4 elemental power words (Cherubot-kyn, Ariel-Rapere-kyn, Seraph-mytyn, Tharsis-mycn) and yin, as well as the mystic symbols of the 4 elements and the 6 stone symbols for elemental forces
+1 spell strength at lvl 3,6,10,14
Language: Elemental 99%
Sense Elementals (120ft radius) 32+5 (if elemental forces appear to be at work, gets +20% and x2 to sensing radius (240ft radius))
Recognize fellow Warlock intuitively and know what elements
See invisible elemental 82% (including air elementals, Spirits of Light, demonic jinn)
Summon Elementals (2d6 minutes on Rifts earth or 2 hours) 22+5 (+10% on ley line, +20% at a nexus)
Fire Abilities
Sense presence, general direction, and distance of fires as small as a campfire within 80 mile diameter, raging forest fires within 200 miles 138+2
Sense air & surface temperaturesSense person's temperature (i.e. fever or not) 74+5
Impervious to normal fires
Resistant to Magic and MD fires (half damage)
Skills OCC
Radio: Basic 62+5
Language & Literacy: Trade One 67+5
Computer Operation 52+5Detect Ambush 47+5
Detect Concealment 42+5
Lore: Demon & Monster 42+5
Pilot: Robots & Power Armour 63+3
Pilot: Power Armour Elite Combat
Pilot: Tank 48+4
Weapon Systems 57+5
Read Sensory Equipment 47+5
BoxingBody BuildingClimbing 62+5
WP Energy Pistol
WP Energy Rifle
HtH Commando
Paramedic 52+5
Military Fortification 42+5
Trap & Mine Detection 42+5 (+50% with detection equipment)
Intelligence 44+4
Zero Gravity Movement & Combat 112+4 (speed is actually +25%)
RunningWilderness Survival 37+5
Military Etiquette 52+5
Field Armourer & Munitions Expert 47+5
Basic Mechanics 37+5
Acrobatics
Sense of Balance 67+5
Walk Tightrope/high wire 67+3
Climb Rope 87+2
Back Flip 67+5
Prowl 37+5
WP Sword
Spells (start with 6, then 4 each level)
Impervious to Fire (6)
Stench of Hades (4)
Blinding Flash (1)
Cloud of Smoke (2)
Fiery Tough (5)
Globe of Daylight (2)
Psionics
Astral Projection (8)
Intuitive Combat (10)
Equipment
Just what has been issued to him so far, and technically, the items still belong to the Marines, they have just been issued to him.He does have a red-dyed leather bag, small, where he keeps a smaller bag made of bleached doeskin which holds his earth in plastic bottles, plastic water bottles, plastic bottles filled with air, and some sort of indigenous fire starter.
Thursday, August 2, 2007
Brian Mackey (BTS2 Character)
Name: Brian Mackey
Nickname: Mac, Bri (with a long i)
Nationality: Asian
P.C.C.: Fire Walker
Alignment: Unprincipled
IQ: 13
ME: 11
MA: 14
PS: 16+5=21+3(PCC) 24+1(athletics) 25+2(gymnastics) 27
PP: 12+1(gymnastics) 13
PE: 14+1(running) 15+2(gymnastics) 17
PB: 15+2(PCC) 17
SPD: 14+4(athletics) 18+12(running) 30
HP: 23
SDC: 18+5(athletics) 23+2(running) 25+8(gymnastics) 33
ISP: 9+3(age) 12
PPE: 2+8(age) 8
+1 Perception +4 Perception when it involves fire
35% to Trust/Intimidate
+1 Save vs Magic/Poison
+5% Save vs Death/Coma
Speed 600 yards/minute, 150 yard/melee, 38 feet/attack, 10 feet/second
Carry 540 lbs Lift 1080 lbs
Throw Heavy/Awkward Objects 27 feet
Can toss 540lb object 9 feet
Occupation: Psychic Investigator
Birth Order: Adopted, Only Child
Weight: Thin, 130 lbs
Height: Short, 5'7"
Age: Just turned 19
Age Psionics First Manifested: 10
Disposition: Hothead, Bold and Quick-Tempered type.
Environment Growing Up: Urban City
Land of Origin: China/Asia (technically Korean, but he doesn't know that)
Family History with the Paranormal: No history of psychic phenomena is known in his adoptive family, real family is unknown.
Reason for Paranormal Investigation: Con-Artist type.
Outlook on Being Psychic: Fascinated
Psychic Powers
Burnt Offering (15)
Fire Omen (7)
Self-Combustion (12)
Snatch Fire (2)
Throw Fire (7)
Fire Walk (2)
Part Fire (8)
Mediation (0)
Smoke Signal (4)
PCC Abilities
Resistant to Fire, half dmg from fire and steam, no dmg from hot objects (0) Automatic and always on
Burning Touch (4) 2d6 dmg 1 melee
Commune with Fire (4) 1 min/lvl
Fire Awareness/Sense Fire (0) Automatic and always on
Sense Temperature (1) instant
Equipment
6 year old vehicle (I would prefer to have an assortment of skateboards, rollerblades, bicycles, and maybe a scooter)
Cell Phone
Laptop
TV w/DirectTV and DVD player (at loft)
Messenger Bag, oversized
Large Flashlight
3 boxes of matches
Bic lighter
Zippo(it says a small acetylene torch, i.e. for welding and needing a hose and stuff, how about instead, something like THIS
12 candles
Small portable oil lantern
1 Gallon oil
2 Gallons gasoline
2' of plastic tubing/hose
Old newspapers
Blanket
Roll of Duct Tape (black colored)
Pocket Knife (1d4 dmg)
Sunglasses
Jacket
Heavy Coat
Basic wardrobe
Some dress clothes (nice shirt and pants and pair of nice shoes)A
n expensive suit
A holy symbol necklace (A thong of leather with a pentacle and Thor's Hammer)
Weapons
Pocket Knife 1d4
Hammer 2d4
Knife 1d6
Revolver 4d6
WP Blunt
HtH Expert
4 Attacks Per Melee
+12 Damage
+1 Parry
+1 Dodge
+5 Roll
+2 Pull
Back Flip 70+2
Kick Attack 2d6
Kick Attack 2d4
Power Kick x2 dmg
Punch 1d4
Power Punch x2 dmg
Elbow 1d6
Kick 1d8
Knee 1d6
Body Block/Tackle 1d4
Body Flip/Throw 1d6
Skills
Fire Knowledge (i.e. firefighting, arson techniques, ect.) 80+1
Computer Operation 70+5
Detect Concealment 40+5
Research 50+5
Intelligence 47+4
Streetwise 30+5
Streetwise: Wierd 50+5
Surveillance 45+5
Tailing 50+5
Lore: Demons & Monsters 65+5
Lore: Entities & Ghosts 50+5
Lore: Magic 45+5
Recognize Wards, Runes & Circles 35+5
Recognize Enchantment 30+5
Lore: Mythology 50+5
Lore: Religion 50+5
Elective Skills 6Performance 35+5
Palming 30+5Detect Ambush 40+5
Tracking (humans & robots) 35+5
I.D. Undercover Agents 50+5
GymnasticsSense of Balance 50+3
Work Parallel bars & rings 60+3
Prowl 40+5
Climb 25+5
Climp Rope/Rappel 60+2
Running
Athletics (general)
First Aid 45+5
Background
Born somewhere in Asia, hw as adopted soon after birth and has lived in America all his life, and considers himself American, not Asian, or even Asian-American. Adopted into a family who was into the New Age phenomenom, he is used to different beliefs and such. At around age 10, his fire walker abilities started to make an appearance, and after school, often used them to con New Ager's out of money and such. Halfway through his 15th year, a Bogey Man attacked him at home, causing his parents to rush to his aid. Knowing what their son could do, they called out to him to help them, as the Bogey Man was concentrating on subduing his parents to get to him. With his psionics, he lashed out and set the house, and subsequently the Bogey Man and his parents on fire. His parents concentrated on putting out the fire on themselves, while the Bogey Man used their distraction to get him. Fearing for his life, Brian Self-Combusted, though he had never used that ability until then and still doesnt know how to make it work, and appeared about a mile or so away, naked, and after believing he was burning up himself. Running back to his house, his parents were dead, and the Bogey was either dead or long gone. Since then, Brian has dedicated himself to destroying the horrors of this world, especially Bogey Men. With a hostility towards them like none other, Brian will fight them to the death always, and hates to see one get away, depressing into a funck for several days. Since his parents death, he has studied on his own, has a GED, and has just recently in the past month started to proclaim his prefession as a Psychic Investigator. Although, he still will cheat, lie, and steal from those who are mean and evil, he has a soft spot for children (probably because they are who Bogey Men go after).
Nickname: Mac, Bri (with a long i)
Nationality: Asian
P.C.C.: Fire Walker
Alignment: Unprincipled
IQ: 13
ME: 11
MA: 14
PS: 16+5=21+3(PCC) 24+1(athletics) 25+2(gymnastics) 27
PP: 12+1(gymnastics) 13
PE: 14+1(running) 15+2(gymnastics) 17
PB: 15+2(PCC) 17
SPD: 14+4(athletics) 18+12(running) 30
HP: 23
SDC: 18+5(athletics) 23+2(running) 25+8(gymnastics) 33
ISP: 9+3(age) 12
PPE: 2+8(age) 8
+1 Perception +4 Perception when it involves fire
35% to Trust/Intimidate
+1 Save vs Magic/Poison
+5% Save vs Death/Coma
Speed 600 yards/minute, 150 yard/melee, 38 feet/attack, 10 feet/second
Carry 540 lbs Lift 1080 lbs
Throw Heavy/Awkward Objects 27 feet
Can toss 540lb object 9 feet
Occupation: Psychic Investigator
Birth Order: Adopted, Only Child
Weight: Thin, 130 lbs
Height: Short, 5'7"
Age: Just turned 19
Age Psionics First Manifested: 10
Disposition: Hothead, Bold and Quick-Tempered type.
Environment Growing Up: Urban City
Land of Origin: China/Asia (technically Korean, but he doesn't know that)
Family History with the Paranormal: No history of psychic phenomena is known in his adoptive family, real family is unknown.
Reason for Paranormal Investigation: Con-Artist type.
Outlook on Being Psychic: Fascinated
Psychic Powers
Burnt Offering (15)
Fire Omen (7)
Self-Combustion (12)
Snatch Fire (2)
Throw Fire (7)
Fire Walk (2)
Part Fire (8)
Mediation (0)
Smoke Signal (4)
PCC Abilities
Resistant to Fire, half dmg from fire and steam, no dmg from hot objects (0) Automatic and always on
Burning Touch (4) 2d6 dmg 1 melee
Commune with Fire (4) 1 min/lvl
Fire Awareness/Sense Fire (0) Automatic and always on
Sense Temperature (1) instant
Equipment
6 year old vehicle (I would prefer to have an assortment of skateboards, rollerblades, bicycles, and maybe a scooter)
Cell Phone
Laptop
TV w/DirectTV and DVD player (at loft)
Messenger Bag, oversized
Large Flashlight
3 boxes of matches
Bic lighter
Zippo(it says a small acetylene torch, i.e. for welding and needing a hose and stuff, how about instead, something like THIS
12 candles
Small portable oil lantern
1 Gallon oil
2 Gallons gasoline
2' of plastic tubing/hose
Old newspapers
Blanket
Roll of Duct Tape (black colored)
Pocket Knife (1d4 dmg)
Sunglasses
Jacket
Heavy Coat
Basic wardrobe
Some dress clothes (nice shirt and pants and pair of nice shoes)A
n expensive suit
A holy symbol necklace (A thong of leather with a pentacle and Thor's Hammer)
Weapons
Pocket Knife 1d4
Hammer 2d4
Knife 1d6
Revolver 4d6
WP Blunt
HtH Expert
4 Attacks Per Melee
+12 Damage
+1 Parry
+1 Dodge
+5 Roll
+2 Pull
Back Flip 70+2
Kick Attack 2d6
Kick Attack 2d4
Power Kick x2 dmg
Punch 1d4
Power Punch x2 dmg
Elbow 1d6
Kick 1d8
Knee 1d6
Body Block/Tackle 1d4
Body Flip/Throw 1d6
Skills
Fire Knowledge (i.e. firefighting, arson techniques, ect.) 80+1
Computer Operation 70+5
Detect Concealment 40+5
Research 50+5
Intelligence 47+4
Streetwise 30+5
Streetwise: Wierd 50+5
Surveillance 45+5
Tailing 50+5
Lore: Demons & Monsters 65+5
Lore: Entities & Ghosts 50+5
Lore: Magic 45+5
Recognize Wards, Runes & Circles 35+5
Recognize Enchantment 30+5
Lore: Mythology 50+5
Lore: Religion 50+5
Elective Skills 6Performance 35+5
Palming 30+5Detect Ambush 40+5
Tracking (humans & robots) 35+5
I.D. Undercover Agents 50+5
GymnasticsSense of Balance 50+3
Work Parallel bars & rings 60+3
Prowl 40+5
Climb 25+5
Climp Rope/Rappel 60+2
Running
Athletics (general)
First Aid 45+5
Background
Born somewhere in Asia, hw as adopted soon after birth and has lived in America all his life, and considers himself American, not Asian, or even Asian-American. Adopted into a family who was into the New Age phenomenom, he is used to different beliefs and such. At around age 10, his fire walker abilities started to make an appearance, and after school, often used them to con New Ager's out of money and such. Halfway through his 15th year, a Bogey Man attacked him at home, causing his parents to rush to his aid. Knowing what their son could do, they called out to him to help them, as the Bogey Man was concentrating on subduing his parents to get to him. With his psionics, he lashed out and set the house, and subsequently the Bogey Man and his parents on fire. His parents concentrated on putting out the fire on themselves, while the Bogey Man used their distraction to get him. Fearing for his life, Brian Self-Combusted, though he had never used that ability until then and still doesnt know how to make it work, and appeared about a mile or so away, naked, and after believing he was burning up himself. Running back to his house, his parents were dead, and the Bogey was either dead or long gone. Since then, Brian has dedicated himself to destroying the horrors of this world, especially Bogey Men. With a hostility towards them like none other, Brian will fight them to the death always, and hates to see one get away, depressing into a funck for several days. Since his parents death, he has studied on his own, has a GED, and has just recently in the past month started to proclaim his prefession as a Psychic Investigator. Although, he still will cheat, lie, and steal from those who are mean and evil, he has a soft spot for children (probably because they are who Bogey Men go after).
Labels:
Beyond the Supernatural,
Character Sheet,
Palladium,
Psychic
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